![]() ![]() It seems like the game would be great on a pad though. Oh and then there's the issue of taking notes as you go along. I'm not saying it's impossible port this to a console and have it be the same smooth experience, I'm just saying it would probably take a lot more work than letting people bind buttons to keys. Except when you want use a controller to sit further away from the screen, and in that case you're going to miss hidden switches and stuff unless you have an enourmous monitor that compensates the distance. Even when digital input is used for movement you run into problems because you would need 6 movement buttons, 4 buttons per character for attacks, at least one button to "click" stuff you point at which leaves us with three buttons left for the magic system, inventory/character management, pause screen and map.Īlso if you play on a pc you have the mouse and keyboard in front of you the whole time. One for movement, one for looking around and one for a cursor to interact with things lying around in the game world. With that in mind you quickly run out of analogue sticks. The puzzles, secrets and some other things in the game world seem to require you clicking them, with the whole point of it being that you have to detect those things manually. If I have to AutoHotKey the mouse-click myself, so be it, but I'm sure the community would love being able to play with a gamepad out-of-the-(digital)-box.Īnd hey, gotta think about it sooner or later when the game makes it to the xboxLive/PSN(whatever it's called now) scene, right?Įven with dedicated attack buttons the game is still not designed with a controller in mind imho. (Or maybe there are more intricacies that require more than a click?) I just have a nagging feeling that mouse-clicks is the only way to attack as of now. If the game supports mapping any keyboard buttons to individual character attacks (arrow keys would make a lot of sense, or Numpad to preserve the 2x2 layout of the character boxes on screen), then its a trivial matter of mapping them with JoyToKey. And use Any Controller to play Any Game or Emulator. Now you simply map your Game Controller buttons and Analog Sticks in the simple interface ONCE. However, it looks from the video trailer that the player will have to *click* on the character portraits in order to issue an attack? It would be perfect if the controller face-buttons can each be mapped to one of the characters, and then the experience would be complete. Game Controller KeyMapper is Worlds most Downloaded and Trusted Gamepad Testing & Mapping utility. The control scheme of W/A/S/D for direction and Q/E for turning seem to fit perfectly onto the analog stick/shoulder bumper buttons. As Binding of Isaac suggested in the options menu, I downloaded JoyToKey to map my controller keys to keyboard inputs, which was painless (once you google up which button was which in the config menu). I recently got my hands on a wired-Xbox360 controller, and have been playing various indie games (Binding of Isaac, Dungeons of Dredmor) with it. **if the game already supports xbox controller controls, then the post is redundant- but searching 'xbox' had no results on the forum so I am assuming it doesn't** First off, I'm very stoked about the game, already pre-ordered and raring to go. ![]()
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